Rules
- Debris with the same charge as the Spark is pushed away and is harmless.
- Debris with the opposite charge is pulled in. One touch ends the run, and so does the wall.
- Brush past opposite-charge debris without touching it to graze. Grazes charge your pulse, a shockwave that blasts the swarm away.
Anomalies that make it worse
| Anomaly | Effect |
|---|---|
| Time dilation | Everything in the blue ring slows down |
| Polarity flip | The Spark's charge inverts |
| Gravity warp | The swirl reverses direction |
| Charge storm | Opposite-charge debris pours in from the edge |
| Singularity | A black hole pulls everything in, you included |
The longer you last, the heavier the Spark gets and the faster the swarm spins. Survival ranks run from Static to Flow State to Beyond Chaos, and the live soundtrack climbs from a drone to a frantic pulse. Headphones are recommended.
Magnetic Chaos: Keep the Sphere screenshots





Magnetic Chaos: Keep the Sphere FAQ
Is Magnetic Chaos free?
Yes. It is free and plays in your browser on this page.
How do you charge the pulse?
Graze past opposite-charge debris without touching it.
What ends a run?
Touching opposite-charge debris or the arena wall.
How long is a run?
From about ten seconds to several minutes.
Similar new games
Made Magnetic Chaos: Keep the Sphere?
Add this badge to your itch.io page or README so players can find the page, the controls table and the FAQ.



